ELSEWHERE - SAMPLE GAME DESIGN BRIEF This is an illustrative concept, not a shipped game or playable download. Idea: explore a quiet world of floating islands and small discoveries. Player experience: wander, notice details, and follow curiosity. Visual direction: geometric landscapes, soft greens, and warm daylight. Prototype questions: what makes discovery rewarding without a checklist? Provided to demonstrate a labeled project download in the Lockitech portfolio.